Home
Twitter
RSS
Newsletter
Jeremy Jastrzab
24 Jun, 2007

BioShock Preview

360 Preview | An absolute shocker, in a good way.
Set for release on the PC and Xbox 360 on August 24, BioShock blew away the audience from just about all corners at last year’s E3. Considered to be the spiritual successor to System Shock 2, the game is looking to give the FPS genre a massive shake up, on the proportions of the original Half-Life. While a lot of games come and go, each saying that they’re “new” and “innovative”, from the time that we spent with BioShock recently, it looks to be one of the few that could actually live up to this promise. Furthermore, this is probably the biggest game to come out of Australia this year – as Joe McDonagh, a Senior Designer at Irrational pointed out, roughly half of the game’s development happened at Irrational Studios Canberra, with the Australian team taking credit for the PC version of the title.

The story of the game is likely to be as deep and involving as its spiritual predecessors, though in keeping the faith, you’re presented with minimal details from the outset. Throughout the game, you will slowly learn and find out what has happened. It’s done through cinematic sequences, radio communications with other characters and a bunch of tape recorders that are found lying around the place - similar to the PDA's in Doom 3 but spoken and much more engaging. Still, the basic premise is that you’ve crashed into an ocean and managed to find yourself in the underwater city of Rapture. Originally primed as a “utopia”, you’ll find that the feces have hit the fan and you can either help out the survivors or take over yourself.

Welcome to Rapture. This place is in the poop.

Welcome to Rapture. This place is in the poop.
Close
Really, that is the VERY basic premise and really doesn’t cover what the game has to offer. Furthermore, we only got to play through the first three portions of the game and they didn’t really get to the point where the true nature of the game was revealed. For a game that promises to be very open ended and full of choice, the first two portions really held us relatively by the hand. Effectively, these were pretty much the "tutorial" portions. Still, the reason for this was really to introduce players to what you can do and what the game has to offer.

And really, if the first two portions are any indication, the game is holding up exceptionally well. While a lot of the encounters were driven by tense and eerie set pieces, once you got to them, the enemies tended to act different every time. The enemy reactions were quite interesting as well, as they’d react very feverishly if they knew that someone was there to hurt them, or not at all if they didn't know. Furthermore, a lot of the time they would act as if things were going about "normally". Otherwise, the game so far is a splendid mix of exploration and fending for your life. Speaking of enemies, you’ve got boss characters that will run off and heal themselves and of course, the Big Daddies. All of them can be tackled in variety of ways and all pose a great threat to your existance.

There are two forms of combat in BioShock. Not only do you have a nice selection of reasonably heavy weaponry, but thanks to the marvels of stem cell science, you are also able to turn your own body into a weapon, using genetic modifications called “plasmids”. There are apparently eight standard weapons in the game, each with different types of bullets and upgrades. Be aware though, ammo is scarce so you might have some difficulty after a while if you go all out. The plasmid powers are essentially bio-upgrades that you can get to enhance your own abilities. They’re credited with sending Rapture to the poop and add an interesting twist to your arsenal.

Don't invite us to that party.

Don't invite us to that party.
Close
In the first three hours of the game, you are already able to obtain a number of plasmids, expanding your corporeal powers. The first that you’ll find is Electrocute. Not only can you shock enemies, you can fry them while they stand in water and also short circuit doors, turrets and security drones. Secondly, you’ll earn Incinerate, which can melt ice, and set enemies alight. When they try to wash it off, you can electrocute them. Finally, we saw the telekinesis power, which allowed us to grab, catch and shoot projectiles. Not only were all powers useful on the offence, all of them had peripheral purposes as well. To add to all this, hacking makes a return and it's similar to how it was in System Shock. Hacking is again useful, because instead of frying a turret or camera, you can bring them to help you rather than go against you.

While we didn’t really get the chance to see that much of it, the game is trying to really put the choices into the hands of the player. One example of this, and one that looks to be pervasive through the game, were the Little Sisters. These freaky little girls (often accompanied by a Big Daddy) are the primary source of “Adam”, the substance that can be used to increase the scope of your powers. The choice is whether to “harvest” the Adam, thereby getting a lot, or by “saving” the girl and getting a little bit. The consequences? Well, you’ll just have to play the game and see for yourself. Still, we have to say that it’s an incredibly intriguing premise so far.

When we asked how long gamers can expect the BioShock narrative to last, Irrational reps were hesitant to commit to a solid number of hours – and understandably so. From what we saw, much of the more detailed aspects of the game (for example, gleaning information about Rapture and its fascinating history, little by little) is optional, meaning that the player can choose to move quickly through the game, completing the bare minimum, or to relish in the finer details, and explore the darkest corners of Rapture. Having seen little more than the first few levels, we couldn’t reasonably put an estimate on the number of hours it would take a seasoned player to rush through the game. Finally, we found that the controls, even on the Xbox 360, were quite refined.

Who is your daddy?

Who is your daddy?
Close
The level of immersion created by the graphics and sound were really something else. In terms of the structures and how smoothly the game was running, BioShock was stellar. It’s been said elsewhere, but it needs to be said again: the water effects in this game are quite possibly the best we've ever seen. Not to mention, the development team have managed to create an excellent and entirely appropriate setting. Not only does it manage to be unique, but it manages to be stunning as well. The tense and creepy horror-driven atmosphere works extremely well. The sound is something on its own as well. It’s hard to describe but once you put both of these elements together, you really feel like you are there.

From what we’ve see of BioShock, we’ve really only scratched the surface. We won’t know the true potential of the game until we’ve seen how open and how consequential our choices really are in the final version. But from what we’ve seen so far, the game looks like it’s on the track to live up to the lofty and ambitious premise put forward by the developers and the hype that has been generated by the media.
Overall:
Bioshock is setting itself up to be one of the biggest and best titles of the year.

Related BioShock Content

Gore Verbinski to direct BioShock film
09 May, 2008 Universal bringing the videogame to the silver screen.
Bioshock MMO and movie are 'potential opportunities'
27 Mar, 2008 Take-Two's milk brings the franchise over-saturation to the yard.
BioShock 2 to be a prequel?
09 Jan, 2008 Certainly sounds appealing...
19 Comments
4 years ago
Yeah , I'm excited about Bioshock, even through all the people I tell about it get confused about it and don't know what the hell I'm talking about icon_razz.gif
4 years ago
I cant wait for this.
4 years ago
Am I the only one that actually feels intimidated by this game? Like, that it is going to be way too complicated and just basically piss me off?

It looks great, I love what they have done and where they're going with it, but it also looks like it is just going to frustrate the hell out of me. Main reason? Respawning enemies, but limited weapon usage.
4 years ago
I think there is a real "twisted" element to this game and the kids running around are totally creepy. The graphics, from what i have seen, are some of the best out and this game will certainly have no trouble getting off the shelves.
4 years ago
Most anticipated game of the year. I cannot wait for it!! im gona be playing it for months on end too. Cant wait..

nice preview
4 years ago
Jim Dash wrote
Am I the only one that actually feels intimidated by this game? Like, that it is going to be way too complicated and just basically piss me off?

It looks great, I love what they have done and where they're going with it, but it also looks like it is just going to frustrate the hell out of me. Main reason? Respawning enemies, but limited weapon usage.
I get that feeling with a lot of games where too much going on = hell.
Irrational are very talented designers/developers though. I'm sure (confident?) it will all melt together very well.

My problem is that I hate scary games. I realise the quality of this, but its going to scare me.
4 years ago
Easily my most anticipated game this year and well, I can definitely see that changing to being my game of the year too.

I know I repeat myself a lot, but, how can a game set in an underwater city that is also supposed to be the spiritual successor to System Shock 2, fail?

It can't. 'Nuff said.
4 years ago
I don't think i've ever anticipated a game so much, maybe The Shadow of the Colossus but by the time I was getting that the 360 was out so I kinda wished it was on a next gen system but with Bioshock I won't have this problem because it IS on a next gen system and it looks phenomenal.

Being the Resident Evil nut I absolutely LOVE the horror genre! You really see how immersive games can be when you play a horror game and I prefer the pacing of them because you're usually meant to take them quite slow and soak in all the details....which basically sums up my gaming preferences.

I can't wait for this game but I also can....I basically want them to polish it to perfection before they even consider releasing it (which I know they'll do), I also have this feeling it'll probably end up being my favourite game ever, yup even surprassing Resident Evil games...so i'm a little nervous cuz stuff like this is real rare and I don't think i'm gonna see something of this quality and attraction for a long time, which sux but atleast you get to appreciate gems like this even more.

Bioshock will change my life if it hasn't already.
4 years ago
Yeah, I don't see how this game can be bad, the style and mood is really looking awesome. I like the 50s feel they have, very cool.

I hope it's a decent lenght though. Although on the 360, the achievments may add a new level to it, it 100 points for playing through bah bah. Should be good.
4 years ago
Thougth I'd mention a small fact.

Irrational hired 2 people to be in charge of the Water in the game. One to do the artistic design and the other to do the realism. I think this is the first game (if it comes out before Uncharted) to incorporate refraction into the water.
4 years ago
I'm really stuck with Bioshock at the moment, trying to decide which version to get (don't hit me Crest). I want the PC version as I belive Bioshock is a PC game first and foremost, and that it will be much better suited to a PC control wise. Not to say that I think they'll do a bad job on the 360 controls - I'm sure they'll be great.
The problem is I'd need to wait until I can upgrade my PC before playing it and that might not be until years end. Wah icon_sad.gif

I'm thinking I'll get the fancy special ed PC version on release, and then try and find the cheapest X360 version possible to get asap. Of course, that means that I'll be 'experiencing' the game first off as a port (granted they're developed side by side, buy I still think of it as a port).

Anyone want to buy me a new PC? icon_razz.gif
4 years ago
I kinda like this game before, after watching the trailer the games themes just dont work for me. If I brought I'll play it for awhile and then just leave it.
4 years ago
Karai Pantsu wrote
I'm thinking I'll get the fancy special ed PC version on release, and then try and find the cheapest X360 version possible to get asap. Of course, that means that I'll be 'experiencing' the game first off as a port (granted they're developed side by side, buy I still think of it as a port).

Anyone want to buy me a new PC? icon_razz.gif
As far as I know both versions were developed separately, at the same time so there won't be any 'ports' of it - if you will.

I think I read somewhere that Irrational Canberra was behind the PC version and their other studio was behind the 360 version.

Ugh: Why is it that you always manage to express my (your) passion for an upcoming game a lot better than I can? Well either way, I'm with you all the way; BioShock is going to own us.
4 years ago
NismoR34 wrote
I think I read somewhere that Irrational Canberra was behind the PC version and their other studio was behind the 360 version.
Yes, this is correct.
4 years ago
Yeah, I'm aware that both versions are being made seperately, I still can't help but think of it as a port. Like I said earlier, to me Bioshock is soley a PC game. Maybe that's just the PC fan in me talking, trying to snatch at big-name games to make out like the PC is still the heavy-hitter games wise that it used to be...
4 years ago
Yea like Prey and The Darkness this game is being developed side by side with other platforms which does not make it a port. 360 owners could say the PC version is a port just as much as PC owners saying the 360 version is one.

I think Irrational deserve more credit than to think they would just do a cheap port.

Rapture looks to be one of the most detailed gaming environements ever created or that i've ever seen and i'm wondering how long i'm gonna spend just ogling over the water effects, looking at enemies and npcs interact with each other such as watching the dig daddy and the little sister go about their routine or how they interpret other characters in the environement etc, watching or listening to video/sound logs and diarys, listening to the amusing ads and proaganda that seems to be broadcast throught Rapture, just literally soaking in all the details.

The whole setting just seems so bittersweet....like the best minds and best looking of our time has decided to segregate itself with such horrible results. They basically managed to turn themselves into the opposite...the worst minds and worst looking....it's just a bigger fall from grace and that's why it's video/audio logs and advertisments are gonna have that much more impact, when you hear the ads/logs you're imagining a utopian future where people are living in harmony but you realise the future is right in front of your eyes bodies strewn about the environment with disfigured silhouttes lurking in the background and with water gushing in from different areas of the environement.....just the idea of this type of setting is exactly what I love and it fits in with the whole 'ruins' theme I love because what is left of Rature are in ruins...it's ideals and it's environment.

Yea i'm bored....all I can think about is Bioshock.
4 years ago
ugh the boot wrote
Yea like Prey and The Darkness this game is being developed side by side with other platforms which does not make it a port. 360 owners could say the PC version is a port just as much as PC owners saying the 360 version is one.

I think Irrational deserve more credit than to think they would just do a cheap port.
I think you're attributing disrespect where there was none, as I never said that it would be bad or 'a cheap port'.

To me Bioshock started out as a PC game, as the 'spiritual' successor to a series of PC games, and also just happens to be a graphical powerhouse that will shine brightest on (you guessed it) the PC. If I had any doubts regarding the assumed quality of the 360 version I wouldn't be planning on getting it, too, however since this is a game that I think will play best on the PC I consider it to be a 'PC game'.

Aside from that, everything you've said about the game rings 100% true to me.
4 years ago
I understand what you're saying and I didn't think you were 'disrespecting' Irrational but just get the thought of 'port' out of your head. I do understand how you would consider it to be a 'pc game' primarily seeing as it's heritage comes from the PC (i've played the system shocks aswell) but from most of the developer interviews i've seen they seem to be focused on the 360 market more than they are the Pc's. Such as when they go on about how the budget for making games has increased quite a lot and that their next venture may infact be on the Xbox Live platform because it's good to offset the big budget release with a smaller budgeted release etc. So I do think the PC version may infact have a couple of enhancements when it comes to graphics etc but the developers seem to really be banking on the 360 version when it comes to sales.

So I look at this as an offset when it comes to importance....e.g. pc version = more refined. 360 version = media attention, hype etc.
4 years ago
^ Achievements... icon_wink.gif

Anyway, it feels strangely awesome knowing that my game of the year (potentially) was made here in Canberra. Well, the PC version at least.
Add Comment
Like this preview?
Share it with this tiny url: http://palg.nu/IM

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  24/08/2007 (Confirmed)
Publisher:
  Take 2 Interactive
Genre:
  Survival/Horror
Year Made:
  2006
Players:
  1

Read more...
Currently Popular on PALGN
Final Fantasy XIII-2 Review
Oh good, it's not an excuse to play dress ups.
Soul Calibur V Review
The burning soul will never extinguish!
Nintendo Store Update - 10/02/12
And that's the end of that chapter!
My most memorable PALGN reviews
Gamers love nostaligia and lists.
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.