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Luke
28 Jul, 2005

Mortal Kombat: Shaolin Monks Preview

Xbox Preview | Looking surprisingly kredible.
There are two things we can say about the Mortal Kombat franchise that are indisputably true. One: the last two titles (Mortal Kombat: Deadly Alliance & Mortal Kombat Deception) have gone a long way to re-establishing and rebuilding the franchise’s credibility, and two: that any time Mortal Kombat has ventured into a genre other than traditional fighting, it has succeeded in being one of the worst titles of that respective year. Obviously not deterred by this pattern, Midway are currently developing Mortal Kombat: Shaolin Monks for the Xbox and PlayStation 2, and whilst the details currently released have been decidedly sparse, we’ve decided to take a look at what we can expect anyway.

Mortal Kombat Shaolin Monks will primarily be an action/adventure hybrid, set in the Mortal Kombat universe. Midway has confirmed that they'll be releasing a Mortal Kombat title every year from now on (do we sense somebody's bank balance tumbling?), and this will be the first title in that agreement. The game will be both a single player and multiplayer title, featuring background interactions such as acid pits, living trees and spiked ceilings. Action-based puzzles will also be littered throughout the game ala Prince of Persia.

Liu Kang is back

Liu Kang is back
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Rather than focus on just one character in the Mortal Kombat universe however, Shaolin Monks will be paying attention to the entire cast of Midway's franchise. Players will initially assume the role of Liu Kang (we assume he is alive this time) or Kung Lao. Both of these characters will have four attack styles and special attacks and fatalities. More characters (and abilities) will be unlockable as the game progresses. Characters from the franchise will make cameo appearances throughout the title as boss battles, enemies or allies.

For the first time in the series, Shaolin Monks title will also feature a multi directional Kombat System. This will allow players to levy attacks in any direction, so in a full 360-degrees motion. And to their credit, Midway are ensuring the combat is deep, with strings of attacks, juggles, special attacks and air combat all possible. The combo system is shaping up to be some of the best in a Mortal Kombat title yet.

Of course, fatalities were the main reason people piled into the arcades to play the original Mortal Kombat. The previous two titles have watered down the emphasis on fatalities, but Shaolin Monks is promising a return to yesteryear, with more fatalities than ever before. There'll be ten fatalities per character, with multalities, brutalities and classic special attacks. There's three levels of fatalities, and some of them pay homage to the memorable fatalities of the past. We'll try not to get teary-eyed with emotion when we see spines being ripped out once again.

Weapons were first introduced in Mortal Kombat 4, and the game hasn’t been the same since. Throughout the game weapons will be given as rewards, to unleash more damage on your enemies. Midway is yet to release information on what we can expect from the weapons, but we anticipate there will be some new weapons, as well as the classic ones.

Let's just be friends?

Let's just be friends?
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The environments have also undergone a cosmetic change. The environments are once again fully interactive, meaning enemies can be melted in acid pits, impaled on spiked ceilings and hung on hooks. Sometimes the player will be challenged to utilize the interactive environments to solve the puzzles, such as hurling an enemy into a spiked wall, and leaping from their impaled body to a higher area. The famous stages from Mortal Kombat 1 & 2 have also been recreated in 3D, so we can look forward to seeing them in a different light.

Due on Xbox and PlayStation 2 later this year, Shaolin Monks has the potential to be a great game. The passing similarity to Ubisoft's Prince of Persia games means we could be in for a treat, but if it follows the pattern of previous action adventure Kombat titles, then we could be disappointed. However, we applaud the fact that Midway has tried something different. It would have been all to easy for Midway to bring a third fighter to the console, but instead they've legitimately developed a completely different Mortal Kombat title. And with 10 fatalities per character, can you really go wrong?
Overall:
Shaolin Monks has potential, and we're looking forward to the end result.

Related Mortal Kombat: Shaolin Monks Content

Mortal Kombat: Shaolin Monks Review
23 Oct, 2005 The beating of the rotten horse carcass continues.
E3 2005: Mortal Kombat Shaolin Monks Info
19 May, 2005 We've got the first screens and boxart.
New Mortal Kombat Game Announced
25 Oct, 2004 Midway announces new action/adventure spin-off, due in 2005 - Annual Mortal Kombat releases confirmed.
7 Comments
6 years ago
I got a Mortal Kombat Mythologies vibe every time I saw footage from this game. That is a very, very bad thing icon_sad.gif

Midway has greatly improved over the last 18 months though, so it could work out.
6 years ago
i'm quietly optimistic about this title... after SubZero and Special Forces, i hope Midway have learnt from their mistakes, and from what they are saying, it sounds like they have...

hope it's not just talk though...
6 years ago
And to think, i had ten bucks riding on a bet that some newb would correct you for 'mis-spelling' kredible.Krazy.

Always been a big fan of the ol mk, mk2 is prolly still like the old grandpa your look up to and revere yet most of their un-rpg-pseudo mk games have been pretty good.Dont let us down midway you kool kats.
6 years ago
Jibbs wrote
And to think, i had ten bucks riding on a bet that some newb would correct you for 'mis-spelling' kredible.Krazy.
that was silly, haven't you realised that midway has made a pact with every games review source everywhere in the universe that whenever Mortal Kombat is discussed in any way, shape or form, that a hard "c" sound is to be replaced with a "k"?
6 years ago
Dont you mean 'pakt'? icon_lol.gif
6 years ago
Ahhhh, i remember back in the day playing mortal kombat on N64 with all the blood and your enemies turning into bones when they die. Good times, good times icon_razz.gif.
6 years ago
I'm possitive this will be the best Mortal Kombat ever, they've fixed all the prob of the crappy mk mythologies. And they've also taken the konquest mode from MK Deception to where any MK fan with moderate intellegance could see where there trying to head with this game. I've played the demo and it wet my appetite leaving me wanting more more more. I say hats off to em for trying this approach which will mean competing with the firm standing Price of Persia and can confidently say it'll wip it's little ass!!
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Midway
Developer:
  Midway

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